View on GitHub

REPL

The Learning Hub for UoL's Online CS Students

Go back to the main page

Table of contents


Graphics Programming

This module aims to show you how to work with images in a variety of ways. You will learn how to synthesise graphics and how to process visual signals. You will learn about the mathematical ideas that underpin digital representations of graphics; how digital media files represent graphics, and how to handle and manipulate them; and the basics of working with simulated physics and 3D graphics.

Professor(s)

Topics covered

Assessment

Coursework only (Type II)

Module specification

Syllabus

Resources

Complementary learning

:heart: Notes